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001347_owner-lightwav…mail.webcom.com_Tue Oct 24 08:41:51 1995.msg
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1995-11-07
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Date: Tue, 24 Oct 1995 16:19:18 +0100 (BST)
From: Kier <u9500747@bournemouth.ac.uk>
To: Lightwave Mailing-list <lightwave@mail.webcom.com>
Subject: Re: Caustics
In-Reply-To: <Pine.3.89.9510241017.D14239-0100000@sheppard>
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On Tue, 24 Oct 1995, Kier wrote:
> > I have a swimming pool object with a perturbed surface (geometric or
> > mapped) and the camera is under the surface. I am viewing the corner of
> > the pool's bottom and I want to create animated caustic reflections and
> > those characteristic light patterns you see on sea beds and swimming
> > pools floors... how do I do it?
>
> Use the "Underwater" procedural texture. Its with all the other
> procedural textures. Exactly what you need and it looks great!
Okay, suppose I have a model that is 10m long, 5m wide and 2m deep, what
would you suggest for example surface attributes (numeric values for all
the bits esp. the procedural texture values)?
KIER
--
Kier <u9500747@bournemouth.ac.uk> sent this message.
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